Just found this and tried it for the first time. Pretty good stuff! A small introductory tutorial might not go amiss once you get to the finishing touches stage of this project, but after a few games you get the hang of things even without a tutorial. There's a couple minor glitches like event squares sometimes giving you "new explorers" that you already have and that don't unlock from being physically found (I can't be sure but I think I once got an unlock message for Scott, who's, y'know, the default? Another time I got a repeat of Ziul who is supposed to be an achievement character, not one you find), and I'm not sure if it's intended but occasionally when the "sudden dark hole" event is triggered, a random space will get replaced with a food item. And sometimes in the menus, the game will crash when you click on a button and something fails to load. But aside from those teensy imperfections, this is a really well-made game that's clearly had a lot of love put into it, and I'm looking forward to any updates in the future!
curious about the custom character, is there a way that I'm just overlooking to actually customize them or even allow people to use their own art for it?
Please don't use AI-generated assets as placeholders! It makes your work look scummy and cheap, as if you don't plan on putting that much effort into it. Besides, there are alternatives that creators have been using long before AI was an "option".
You can use real stock photos or silhouettes or sketches with the word "WIP" on it. It's still just as efficient for creators on a budget and time constraints and it will put you in a much more favourable position.
Sorry if this comes off as rude or confrontational! There's just no other way to say this.
No problem, you are right, that's why I started removing each AI I used and putting my own wips, I know there are still some assets I haven't removed, But I promise the next update will get rid of them or at least the majory while I make my own sprites. I won't be using AI on my games again.
Do you think it would be possible to add a chance to dodge the arrow traps if your belly is low enough. Like below 25-30 percent. Also having high belly you take half damage from arrow traps.
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Just found this and tried it for the first time. Pretty good stuff! A small introductory tutorial might not go amiss once you get to the finishing touches stage of this project, but after a few games you get the hang of things even without a tutorial. There's a couple minor glitches like event squares sometimes giving you "new explorers" that you already have and that don't unlock from being physically found (I can't be sure but I think I once got an unlock message for Scott, who's, y'know, the default? Another time I got a repeat of Ziul who is supposed to be an achievement character, not one you find), and I'm not sure if it's intended but occasionally when the "sudden dark hole" event is triggered, a random space will get replaced with a food item. And sometimes in the menus, the game will crash when you click on a button and something fails to load. But aside from those teensy imperfections, this is a really well-made game that's clearly had a lot of love put into it, and I'm looking forward to any updates in the future!
curious about the custom character, is there a way that I'm just overlooking to actually customize them or even allow people to use their own art for it?
It's just for people using their own art ~
gotcha
Can i download first version?
Ah yes the programmer's very obvious fetish
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An ungodly amount of obstacles
Please don't use AI-generated assets as placeholders! It makes your work look scummy and cheap, as if you don't plan on putting that much effort into it. Besides, there are alternatives that creators have been using long before AI was an "option".
You can use real stock photos or silhouettes or sketches with the word "WIP" on it. It's still just as efficient for creators on a budget and time constraints and it will put you in a much more favourable position.
Sorry if this comes off as rude or confrontational! There's just no other way to say this.
No problem, you are right, that's why I started removing each AI I used and putting my own wips, I know there are still some assets I haven't removed, But I promise the next update will get rid of them or at least the majory while I make my own sprites. I won't be using AI on my games again.
thx
where you picked snow art???
From the artist, I have the permisson of every character art, they did it for the game ~
Do you think it would be possible to add a chance to dodge the arrow traps if your belly is low enough. Like below 25-30 percent. Also having high belly you take half damage from arrow traps.