Ai isn't that bad, you just have to hand constant combos going which can be determined by rng with the board but is controlled by the player. You can also try turning down the difficulty in the settings. I think for the maximum food challenge, I used a character with high cold resist and then chose all the cold foods during the single player cold challenge and got the unlock.
My final note, I don't know how much the difficulty setting affects the game, but if you keep your combos going you can dominate. I play on the very hard difficulty because I would be stomping on the CPUs
Heya! Been enjoying following the release of this game so far. My favorite game mode is the turn based food fight, since it makes me feel really smart as my combo chain progresses and I get to watch the character grow!
Pretty much every update I've been checking in to see the new character and all of their sprites-- but unfortunately with this last update, the new character I was excited to see and all of the characters I've been enjoying playing so far were locked behind very difficult achievements.
That's fine! I don't mind unlocking things through the a challenge, since that can be a rewarding experience. However, as I said before, I prefer the turn based game mode. After a few days and only managing to unlock about half of the roster through the speed-based game mode achievements, I don't know if I have the skill required to keep enjoying the new content being added. It's especially stressful when you finally get an unlockable character to challenge you only to have poor RNG on food placement, or worse, the tiles suddenly stop responding and won't move.
I'd love to keep following the release of new content, and to get to see the new artwork being added to the game! I don't mind unlocking these things, though perhaps an "easy mode" would be helpful for people like me. ^^
I realise the game is mostly made for mobile devices, but PC version's UI is way too tiny for me. I happen to barely take notice of temperature meter for the most part. Maybe make it's bar a little wider?
It's probably already planned, but in case if not - Character's favorite food should give some tiny boost and making them eat food they dislike should give some penalties.
Let players who are good at the game disable hints.
Maybe unlockable special characters that are a little NSFW?
So I had an idea for another stat: How about "Intuition?" When playing as a character with high Intuition, hints would show up faster and more prominently than a character with low Intuition. If you were to add him (which I really hope you do), I could imagine Oken as a character with high Intuition, where Scott could have fairly low intuition.
Also I feel like this game would lend itself well to modded characters and foods: you could simply have "custom characters" and "custom foods" folders, and make it so the user would have to create a folder with a file for stats, and a folder for weight stages (for characters) and an image for custom foods. The game is simple enough that I feel like it would lwnd itself well to that.
after playing this for a bit it is rather fun err content aside i mean it could stand up on its own... hope im makeing sense, only real nitpick i have is that cascades often get burned by that capacity bar. only real sugestion i got is maybe consider adding powerups to the mix... maybe ones you dont want to get added in also, only thing is what would be thematicly aproprate and how would they trigger? only things i got off the top my head are time extentons diet pills and a chance for them to apear based on chain number, perhaps maybe a wild card too for high matches like of 6 atonce or something.
1. As it is, low-fill food sare just so much better than high-calorie foods in my experience. Might be a good idea to tweak the numbers a bit. Whether that's the actual calorie/fill numbers, or the amount of taps it takes to go back to empty.
2. Almost surely planned, but it'd be neat to have more differences between characters. Like maybe Scott could have a multiplier to calories (to make high-calorie foods better on him) and Pol could maybe go back to empty faster once he reaches capacity.
3. The suddenness of the time up gave me an idea: What if it had something like a "basketball timer," which is to say that as long as food is moving, you can still make combos, but as soon as everything stops, that's when the game ends?
I just realized I can simplify what I'm saying in point 3: As long as you have a combo going, you cannot get a time up, but the moment your combo ends, that's when you get the time up.
It's excellent, I hope there will be more in the future, I think an option without clothes and also those rare combos that are in other games of the style would be good, but regardless of that, it is an excellent game that I hope will continue to grow.
So far its a great little tech demo for something bigger. Curious if the biggest size is at around 350kgs cause I managed to almost get to 400 but I couldn't.
It looks pretty good so far! I think a good improvement would be to make a clear goal for taking part in the food contest, other than to get bigger. Maybe a weight goal or an opponent who's getting bigger alongside your character.
Something like a tiny story mode where you climb up ladder of opponents who can eat more and faster than you until you need to face off the guy who at the beginning laughed you off when you lost to him by nearly 330 kilos could be nice too? Obviously as this is mostly a casual game there wouldn't be much of story itself and you couldn't make advancing further too hard.
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I'm gonna be real.
Holy gods, is the AI brutal, sometimes...
And what the hell is maximum cold challenge? I've been trying for hours, and nothing came up...
Can someone, SOMEONE, at the very least give some more insight?!
Ai isn't that bad, you just have to hand constant combos going which can be determined by rng with the board but is controlled by the player. You can also try turning down the difficulty in the settings. I think for the maximum food challenge, I used a character with high cold resist and then chose all the cold foods during the single player cold challenge and got the unlock.
My final note, I don't know how much the difficulty setting affects the game, but if you keep your combos going you can dominate. I play on the very hard difficulty because I would be stomping on the CPUs
Still haven't gotten it after several rounds.
How do you unlock Moony?
anyone know how to unlock blue dragon character?
I can't understand the "ultimate cold challenge"
struggling to figure out how to unlock the new character. I would think that the tanuki would unlock him, but it does not seem to do the trick
To unlock the new character you should use Luck the deer (he's second from last)
Actually the soft lock can happen on PC too I think. I think it happened to me once already.
Woops, my mistake, I clicked "Linux" but it is the android version hehe, sorry, it is fixed now
Heya! Been enjoying following the release of this game so far. My favorite game mode is the turn based food fight, since it makes me feel really smart as my combo chain progresses and I get to watch the character grow!
Pretty much every update I've been checking in to see the new character and all of their sprites-- but unfortunately with this last update, the new character I was excited to see and all of the characters I've been enjoying playing so far were locked behind very difficult achievements.
That's fine! I don't mind unlocking things through the a challenge, since that can be a rewarding experience. However, as I said before, I prefer the turn based game mode. After a few days and only managing to unlock about half of the roster through the speed-based game mode achievements, I don't know if I have the skill required to keep enjoying the new content being added. It's especially stressful when you finally get an unlockable character to challenge you only to have poor RNG on food placement, or worse, the tiles suddenly stop responding and won't move.
I'd love to keep following the release of new content, and to get to see the new artwork being added to the game! I don't mind unlocking these things, though perhaps an "easy mode" would be helpful for people like me. ^^
thanks for your comment, I will decrease the difficult and I finally solved that bug for version 1.1!
Right on! I hope that I wasn't overly harsh or salty, I really do appreciate that you're developing this unique mobile game and offering it for free!
I wish there was an endless mode, but other than that great game!
too stressful to even look at the stuff happening on screen XD
True. Not as relaxing as I initially thought it would be but I still absolutely love it.
I love the game so far! Some suggestions for you:
I feel this would be better on mobile rather than on my PC. Despite that, I still had fun with this one.
well thats why the game is also for android, in fact it is made mainly for it
So I had an idea for another stat: How about "Intuition?" When playing as a character with high Intuition, hints would show up faster and more prominently than a character with low Intuition. If you were to add him (which I really hope you do), I could imagine Oken as a character with high Intuition, where Scott could have fairly low intuition.
Also I feel like this game would lend itself well to modded characters and foods: you could simply have "custom characters" and "custom foods" folders, and make it so the user would have to create a folder with a file for stats, and a folder for weight stages (for characters) and an image for custom foods. The game is simple enough that I feel like it would lwnd itself well to that.
Yeah, I have thought in that before. We will see ~
It's not a huge deal, but I feel like the art for the new chili looks too similar to the salad while playing the game.
after playing this for a bit it is rather fun err content aside i mean it could stand up on its own... hope im makeing sense, only real nitpick i have is that cascades often get burned by that capacity bar. only real sugestion i got is maybe consider adding powerups to the mix... maybe ones you dont want to get added in also, only thing is what would be thematicly aproprate and how would they trigger? only things i got off the top my head are time extentons diet pills and a chance for them to apear based on chain number, perhaps maybe a wild card too for high matches like of 6 atonce or something.
The new updateis pretty great!
A few notes and suggestions:
1. As it is, low-fill food sare just so much better than high-calorie foods in my experience. Might be a good idea to tweak the numbers a bit. Whether that's the actual calorie/fill numbers, or the amount of taps it takes to go back to empty.
2. Almost surely planned, but it'd be neat to have more differences between characters. Like maybe Scott could have a multiplier to calories (to make high-calorie foods better on him) and Pol could maybe go back to empty faster once he reaches capacity.
3. The suddenness of the time up gave me an idea: What if it had something like a "basketball timer," which is to say that as long as food is moving, you can still make combos, but as soon as everything stops, that's when the game ends?
Just some thoughts, is all ~
I just realized I can simplify what I'm saying in point 3: As long as you have a combo going, you cannot get a time up, but the moment your combo ends, that's when you get the time up.
i hope this will get many future updates
A nice little game, i hope for that we can see the rest of the VN cast inside. By the way the highest wight where the character change appearance are:
600KG for MC
650KG for Pol
fast game, good music and sound, first try 408 kgs ^^
OMG absolutely love this!
I can't go higher than 465kgs though
So far its a great little tech demo for something bigger. Curious if the biggest size is at around 350kgs cause I managed to almost get to 400 but I couldn't.
I got a 430 just now. I don't think the size changed, though.
It looks pretty good so far! I think a good improvement would be to make a clear goal for taking part in the food contest, other than to get bigger. Maybe a weight goal or an opponent who's getting bigger alongside your character.
Something like a tiny story mode where you climb up ladder of opponents who can eat more and faster than you until you need to face off the guy who at the beginning laughed you off when you lost to him by nearly 330 kilos could be nice too? Obviously as this is mostly a casual game there wouldn't be much of story itself and you couldn't make advancing further too hard.