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bro, it's as easy as using another engine other than gamer maker studio so you don't have that error 

Found a bug when Playing when I got a game over it never sent me back to the main menu

(3 edits)

Liked it: Not very stressful and surprisingly hard given one has to take all their preferences in mind. Just like Chub Quest the hardest part seems to be not running out of moves/energy.

Seeing them literally “throw food away“ with the “no sugar” obstacle really feels like a terrible though. 😅

I suppose future iterations would see further use of coins and multiple dishes per cook?

Bugs I found:

  • Finishing a round with a negative rating hangs the game (no way to continue) – not sure if hitting a rating of 0 is supposed to be game over or just supposed to mean “no tips” if you finish like that
  • When popping long rows of Ians, most of them will transform as part of Ians special skill and the food of the the cock taking the place post-transformation is fed instead
  • When both the “Bad Reputation” obstacle and Moony as a teammember are active, rating still starts at 1 instead of 0
  • Spelling: For the tables obstacle the move is probably supposed to be “valuable” not “valicious” (unless it’s extra tasty maybe) I think

- Kuri

(+1)

As for the Android installation issue:

I just investigated the published APKs for this game and Fur Feed Battle and it’s because they both use the same App-ID and hence are considered to be the same application by Android package manager.

To fix this look for some option called “App-ID”, “application ID” or “package name” in Game Maker Studio options. It may by under Android-specific options or general options (since the same value will also be used for Linux XDG and macOS app packaging) and will currently be set to “com.company.game”.

Reasonable values would include “ziul-walls.matchfur.fatness-madness” or “io.itch.ziul-walls.matchfur.fatness-madness” (it’s conventional to start the app-ID/package-name with the reverse of a domain-name you control, although not strictly necessary).

Keystore most likely refers to the signing certificate – it’s completely OK to use the same certificate for all app, just keep it private to prevent others from publishing updates under your name. Build mode is generally just about whether the APK contents are obfuscated and optimized for size (release) or not (debug).

If you need any further tech help let know, I like your games after all. ☺

- Kuri

(+2)

Thank you so much for all your comments and observations! Will try to find that "app ID" on game maker :3

Maybe it's due to having the same installation code I'm not familiar with code so it could be anything